As I have explained earlier, I'm having a few compatability problems transferring data between different applications. Objects either come out colourless, as a set of blocks, or not at all. Some early attempts to import a Poser character in Vue resulted in the character losing her clothes entirely.
A lot of times, it's a case of finding the right settings for exporting from program A, and using the correct settings to import into program B. The rest is trial and error.
The scene on the left was set up in DAZ 4.8, and rendered using the new Iray renderer. The initial end result, although a bit on the dark side, come out better than expected. The entire scene was then exported as a Collada file for importing into Vue 2015.
After importing the DAZ Collada file as an object in Vue, and after a bit of tweaking around with the camera, this next picture is the result after the first render.
The ambient lighting isn't as good as the original DAZ render, and the textures have lost their brilliance. The lights became lost in the exporting proccess, making the scene even darker, and somewhat flat. The reflections in the floor and mirrors also became lost.
The sunlight streaming through the windows is from the default sun in Vue, which I repositioned closer to the horizon. I rather hoped it might've brightened the room up a bit.
In this Vue render, I had to move the character slightly so as to capture more of the sunlight coming through the window. This still didn't improve the scene; the character was still lacking in detail.
So I added a spot light to try to bring out more of the detail in the character, and at the same time the ambient lighting was increased slightly. The lack of detail in the characters clothing shows up quite well now.
I tweaked the mirror textures a bit so as to make them more reflective, but the floor was a hopeless case.
DAZ is also capable of exporting files in the Poser format, which I haven't tried yet. Earlier attempts at importing Poser files into Vue also resulted in the characters clothing floating in the air above them. Very wierd!
I did have one successful render, but when I tried to repeat the procedure, it was back to square one again.
The main aim of this is to produce a highly detailed character, in a beautiful landscape. The problem is that my humble little set-up is no match to the stuff the big boys use.
At the moment, my best option is to render the character in either DAZ or Poser, render the landscape in Vue, and then bring the two together in Photoshop.
Here is a DAZ character, imported into, and rendered in Vue. The DAZ character has lost all the texture colouring and detail.
So it was a case of render the Vue scene on it's own, render the character in DAZ, and then bring them both together in Photoshop.
The Vue background render.
The DAZ character render. The amount of detail lost during the export/import procedure can be clearly seen here.
Here is the final result. A bit of a long winded procedure, but the end result is worth it.
I had to leave her feet out of the picture, because there would have been a bit of an issue regarding the shadow. This is the only drawback. If the object was rendered in Vue, then the character's shadow would've fallen to the ground correctly. By bringing together two separate picture files, there is no shadow, unless it is painted in by hand in Photoshop. Something I haven't yet tried.